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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			This can be used as a helper object to view the edges of a
			[page:BufferGeometry geometry].
		</p>

		<h2>Code Example</h2>

		<code>
const geometry = new THREE.BoxGeometry( 100, 100, 100 ); 
const edges = new THREE.EdgesGeometry( geometry ); 
const line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial( { color: 0xffffff } ) ); 
scene.add( line );
		</code>

		<h2>Examples</h2>
		<p>[example:webgl_helpers helpers]</p>

		<h2>Constructor</h2>

		<h3>
			[name]( [param:BufferGeometry geometry], [param:Integer thresholdAngle] )
		</h3>
		<p>
			geometry — Any geometry object.<br />
			thresholdAngle — An edge is only rendered if the angle (in degrees)
			between the face normals of the adjoining faces exceeds this value.
			default = 1 degree.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
			An object with a property for each of the constructor parameters. Any
			modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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